The hero provides the opportunity to teach the solutions to the majority of UV tribulations. This is NOT a primer on UV's, but rather a full, deep course. No matter how good a modeler you are, if you cannot manipulate the UV's correctly then your texture maps will never look as good as they could. The larger portion of this lesson aims at UV mesh editing. Whatever modeling technique is taught, each is tweaked to be optimal for the eventuality of UV mesh creation. The modeling portions of volume 2 and 3 have a running theme, "Model with UV's in mind". Box modeling and point-to-point modeling are a staple of studios around the world. Volume three covers the most common modeling pipeline in production. The overriding thrust of this series is to take an abject beginner in 3d all the way to production quality readiness within Maxon Cinema 4D. While the hero of this series is a delightful Early Rider wooden child's bicycle, this is not the point of the teaching here. Then with the help of Arroway Textures he textures, lights and renders the final product. I herein offer even more methods of modeling and then proceeds deep into UV mesh editing. Welcome to the final volume of the "C4D EVERYTHING" series. I have released my THIRD video of the C4D EVERYTHING series.
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